Factsheet
Developer: Agecaf
Release date: Before August is over!
Platforms: Windows, Mac, Linux.
Website: Coming soon...
Price: 10 USD, with significant discounts on launch week and regularly thereafter.
Description
EternAlgoRhythm is a game where
you tap up to 10 keys to the beat of
procedurally generated, ever changing melodies.
Every note you play
corresponds to a note in the melody.
Whether you wish to relax,
to learn,
or to challenge yourself,
you will find highly replayable tracks just for you!
History
So I've always wanted to make games.
I've participated in game jams, but now, I have the opportunity to give making games full-time a shot.
So I decided to make a rhythm game.
I've been playing around with the idea of making
procedurally generated music for a while,
so it's something I feel I have a good shot at,
and any future game I make might benefit from having
procedurally generated music.
This game is inspired by many things.
Stepmania, Cytus and Super Crazy Guitar Maniac Deluxe
are the rhythm games I've played the most.
My own music writing is highly unfluenced by ZUN's
and Yann Tiersen's.
Features
- Procedurally generated tracks,
both in the notes you have to play,
and the notes you hear.
- Features that aim to make easy tracks fun.
- Alternatives to combos, which are lost when you miss a single note,
such as streaks where you have a few recoverable lives to spare
before you lose it.
- The option to slow down any track,
while still making the music sound as well as at the original speed.
- The option to play other instruments in any track,
such as the bass or the drums,
which usually (but not always!) have easier patterns.
- Any track can be played by two players playing different instruments,
potentially one instrument being easier to play than the other,
for fun cooperative gameplay between players of different skill levels.
- Tough challenges to those that seek them,
of a wide variety.
- Any track can be sped up.
To any tempo.
While making the music still sound great.
- Most tracks will be endless.
While I encourage regular breaks,
for those who like endurance tests, well...
- I personally like complexity,
I feel like there's not enough 5/4 tracks are out there,
and I feel like there's a good argument to be made for
3/3 to be a valid time signature.
- Procedural generation means that you'll have to sightread
tracks instead of memorize them.
- Can tracks be made that can be played with your eyes closed?
I'll certainly try to make them.
- Fun and replayable tracks for intermediate rhythm game players like myself.
- Tracks designed to train specific skills while still sounding musically fun
- An unconventional track editor.
Unlike other rhythm games,
these require whoever is making custom tracks to make both the
charts (the notes you have to press),
and the music itself, at the same time.
While adding procedural randomness into it,
still making it fun,
and still making it sound good.
I'm sure there'll be people up to the challenge.
Videos
Images
Logo and Icons
About Agecaf
I'm Esteban Gomezllata Marmolejo,
a mathematician and game developer
obsessed with procedural generation.
I'm Spanish-Mexican,
use he/him pronouns,
and currently live in the UK.
The correct way to pronounce "Agecaf"
is to pronounce it differently every time.
Contact
Discord: agecaf
Reddit: u/Agecaf
Twitter: @agecaf
Credits
A game by Agecaf
Special thanks to my family, who's helping with playtesting!
This game is made using the Godot Engine.